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Force Update
The first step in the ForceX project has been released. There are several changes, so you should review the updated Force rules. The biggest change is the removal of Facets, unused force skills, and the force meter has changed scale to be between -1000 to 1000. Some existing force skills that were running during the sync have been cancelled.
This is the "core" update for ForceX and additional changes will arrive in the future, including additional skills (such as combat skills). Some of these skills will be restricted if the Force user is wearing armour or has certain cybernetics installed. Because of the Force Meter scale change, using Force skills aligned Light or Dark will affect your Force Meter more than before. Existing character Force Meters have been scaled into the new system as appropriate.
Other changes:
- There is now a basic public vendor list available on the SWC website, and public vendors can be linked to. Vendors can be set to public on the vendor list page.
- WS planet list fixed for black holes.
- Rules pages now show how much XP is gained from recycling for given entities.
Edit Y24D121:
The force speed constant of 0.04 has been updated to 0.10. The new value should be represented on the Speed Rules.
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(Edited by Vadik Edik on Year 24 Day 121) | |
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The D8 Smelter Droid now is capable of destroying pesky items you have about. Exceptions apply to ownership by Darkness, Pucks, and Quest items. A special thank you to Mador Anami for this latest addition.
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Hello Combine!
The Art Rules for custom images have been reworked and consolidated into one cohesive page combining rules spread across multiple forum posts, the old rules page, Art Queue Team discussions over 4+ years, and FAQ’s from players.
The biggest change is to Public Images, which will now require those images to be created from scratch by an artist from the community. All currently approved Public Customs will remain accessible to the community for the duration of their normal 2 years rolling approval, at which point unless they meet the new rules they will be reverted to Private.
The majority of the rest of the updates are expansive clarifications on what is allowed for existing entities, so artists in the community know what the expectations are from the Art Queue Team. As always, the rules will evolve as time goes on, new entities are added, or new issues arise.
The entirety of the rules can be found here.
Any questions can be directed to Kolomon “Kolo” Seph, either via Darkness Message or Discord.
Any complaints can be directed to Noctis via handwritten letters in Middle English using the Comic Sans font on legal-sized paper only. Noctis can be found on any sun playing with porgs.
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(Edited by Falcon on Year 24 Day 105) | |
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- Changes to entity crewlist access:
- You can now block entry for characters and factions via the crewlist. This is crewlist blocklist applies before the "open to all" and "open to faction" crewlist options. Rules Link
- Crewlist is no longer checked when disembarking from a docked entity.
- There are some backend changes added for R&D.
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(Edited by Vadik Edik on Year 24 Day 105) | |
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EDIT Y24 D99: KX-12 Probe Droids have been updated to remove all terrain restrictions in conjunction with their canon stats/use. Thanks to the guy who reached out about that.
EDIT: Assign Darkness your ship, not me. Sorry for the confusion.
Hey little birds, it's big bird!
I come to you today with some updates. First and foremost is that the Razor Crest image will be updated to have the non-holiday image in the next hour or so. At that time, I will apply the customs to everyone who has assigned me DARKNESS their ship. If you miss out, please don't hesitate to reach out, and I'll consider doing a second pass.
Next up, we've listened to some of the Vehicle Terrain feedback and have updated them again. The current terrains are below and have been applied to the vehicles in question:



Finally, we've updated droid terrains and the list is below and applied to all droids. If you have suggestions for improvement, please take to the forums. again, the list is below:


Thanks to everyone who provided feedback about the vehicle terrains. We tried to be inclusive of all comments. As always, if you have any issues, you can send me a DM or submit a support ticket.
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(Edited by Falcon on Year 24 Day 99) | |
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EDIT Y24 D98: The 156 ships assigned to me have had their images re-updated to the holiday image. Please let me know if I missed yours. Thanks!
PENULTIMATE EDIT: Tomorrow the regular Razor crest image will take place and I will apply the holiday custom to anyone who assigns Darkness as Commander of your ship. One more edit will follow this post once I've applied the custom.
EDIT 2: this is your one-week-ish reminder
EDIT: To clarify, I will be applying customs AFTER the March 1(ish) conversion to normal Razor Crest image. You're free to assign Darkness now if you like, but it's not necessary until Feb 28th or so. Again, I'll push out a reminder 24h+ prior to this change.
Polar Falcon Here!
After a long overdue round, I've managed to stumble my way across the Advance Deathmath button and we've moved into the final round. Who will win? Artemis or Jado? THE CHOICE IS YOURS!
Along the same vein, we've got some new Grudge matches (my favorite of them being favorite bear). This cycle we will find out your lifelong answers to:
- What is SWC?
- Best Bear
- Best Star Wars Board Game pt 2
- Greatest SW Video Game
Thanks to those who submitted questions! We've got a good number waiting, so if you haven't seen yours yet, don't worry, it's still in the queue. For those that have closed out, It seems as though the video game favorites were All Battlefront games and KOTOR I & II. I can't say as though I disagree, though I dislike the newer battlefront games myself. Poor Obi-Wan only got one vote. Some day Obi-Wan... Some day... Finally, it comes as no surprise, but Propulsion matters most in a ship followed by Cargo Capacity.
Our final update of the night is long overdue, and I apologize as I've been busy with moving. As you all know, the winter quest is over and done with, and the reward NPC has vanished. Everyone still has the holiday custom by default, but it will be switching to the non-holiday version come March 1, 2023(ish) (Y24 D94). I WILL PUSH OUT A REMINDER 24 HOURS BEFORE THE CHANGE. If you would like to keep the holiday custom, please assign Darkness as Commander, and we will apply the holiday custom image to your ship. free of charge. Thanks again to everyone who made that quest possible and HUGE thanks to Polar for everything he did. We're gonna miss him. Lots.
As always, if you have any questions/concerns please freel free to send them to Noctis, so that he can properly file them in the garbage, otherwise you can submit a support ticket.
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(Edited by Falcon on Year 24 Day 98) | |
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Hello!
Well I advanced the deathmatch tonight, and apparently I refreshed the advancement page again because it seems we had a LIGHTNING ROUND! You can thank or hate me later. My condolences to those that unexpectedly got knocked out or missed the last round that lasted approximately 4 hours. For now, go vote for our contestants!
In other news, lets recap last round's grudge matches and introduce the next round:
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- In a non-surprising majority, most of you would prefer combat only in certain areas, without the chance of permadeath and with some sort of associated penalty for dying... GTA Hospital anyone?
- Again, the overwhelming majority of you enjoyed Qui-Gon's death the best. You monsters.
- In the final overwhelmingly one-sided vote, #galaxy-events is the best channel in our SWC Discord Server. If you're not there, feel free to pop on by!
- Finally, it seems we finally had a vote that the community was divided on. Most of you would fall back to Star Trek, but the rest of you are split fairly evenly amongst the other choices
In our next lineup we've got the following grudge matches:
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- Favorite Hapan Leader?
- Best Droid Fighter? (If you don't vote for the Vulture Droid, I hear Dex is gonna extend R&D another 10 years)
- Santa Claws vs Chiss Cringle
- Favorite Disney TV Series?
Go vote, have fun and make the community proud! I'll be rolling out the next round of terrain restriction updates tomorrow with the Razor Crest image update. Stay tuned for that.
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Congratulations to Art for winning the latest deathmatch! We've got a new one started with faces new and old alike! I'm interested to see the results of this one.
In other news, it looks like Polar lost Best bear to himself. That's what he gets for leaving us. The people have also spoken and agree that SWC is not A bunch of trashy hateful people grinding to be worth something in a game that doesn't matter. After all, we WERE voted by ourselves to be the best Star Wars game... So there's that. Go us! If board games are your thing, Star Wars Armada is the game to get into if you feel like spending $80-$90 USD. I wholeheartedly concur that this is the superior game, having played it a few times myself.
This round, feel free to express yourself by deciding:
- What kind of combat you want
- Best Force User Death on Screen
- If not Star Wars, then...?
- Best Combine Server Channel (talking about our DISCORD SERVER)
Big shoutout to the 12 people who found my hidden message last sim news and earned 100CPs each, as well as those who have submitted grudge matches. Stay tuned for more hidden messages in the future! ;)
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EDIT: Hover Transport TC9 has had its restrictions further updated. Its only restriction now is Cave terrain. It also has repulsors.
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Hello all,
In similar fashion to the Creature Terrain Updates , vehicles have also been updated. Below is a list of the new restrictions , and you can also find them on the rules page.



These changes should be reflected shortly , if not already(sometimes it takes a bit for changes to appear). As always , please submit a support ticket with any issues you may have.
I hear droids may be next. Plan accordingly.
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(Edited by Falcon on Year 24 Day 88) | |
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Bug Fixes/Improvements:
- Bacta refinement no longer enforces an operator being in a medical faction at the end of the cycle , to be consistent with all other mining and production rules.
- The defunct "Production" menu on the sidebar below "Inventory" has been repurposed and is now an "Actions" menu.
- Certain labour droids can now construct facilities/stations See Rules Page for more info.
- A bug was patched to prevent an exploit where players can uncrate droids in restricted terrain.
- Up/Down votes may now be deleted(unclicked/de-selected) in voting-enabled forum threads.
Web Services:
- Fixed inventory/entity “producedentities” field for production actions. The format of the field has been changed as a result.
- API location responses now correctly show "System" field where it may have been previously missing.
- Inventory/Planet API endpoint will no longer crash for planetoids.
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(Edited by Tor`Vor Xess on Year 24 Day 87) | |
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The following entities have had Max Passengers bumped up from 12 to 13:
SHIPS:
- PB-950 Patrol Boat
- Empress-class Super Freighter
- Class 720 Freighter
- Herald-class Shuttle
- 578-R Space Transport
VEHICLES:
- QH-1 Imperial barge
- EVS Construction Droid
- Senate Shuttlebus
- Personnel Skiff Model IV
This allows you to now take a full squad with you. Enjoy!
EDIT: I forgot to actually apply the change to existing ships, but it should show 13 passengers now. Sorry!
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(Edited by Falcon on Year 24 Day 82) | |
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Force Update
The first step in the ForceX project has been released. There are several changes, so you should review the updated Force rules. The biggest change is the removal of Facets, unused force skills, and the force meter has changed scale to be between -1000 to 1000. Some existing force skills that were running during the sync have been cancelled.
This is the "core" update for ForceX and additional changes will arrive in the future, including additional skills (such as combat skills). Some of these skills will be restricted if the Force user is wearing armour or has certain cybernetics installed. Because of the Force Meter scale change, using Force skills aligned Light or Dark will affect your Force Meter more than before. Existing character Force Meters have been scaled into the new system as appropriate.
Other changes:
- There is now a basic public vendor list available on the SWC website, and public vendors can be linked to. Vendors can be set to public on the vendor list page.
- WS planet list fixed for black holes.
- Rules pages now show how much XP is gained from recycling for given entities.
Edit Y24D121:
The force speed constant of 0.04 has been updated to 0.10. The new value should be represented on the Speed Rules.
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(Edited by Vadik Edik on Year 24 Day 121) | |
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The D8 Smelter Droid now is capable of destroying pesky items you have about. Exceptions apply to ownership by Darkness, Pucks, and Quest items. A special thank you to Mador Anami for this latest addition.
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- Changes to entity crewlist access:
- You can now block entry for characters and factions via the crewlist. This is crewlist blocklist applies before the "open to all" and "open to faction" crewlist options. Rules Link
- Crewlist is no longer checked when disembarking from a docked entity.
- There are some backend changes added for R&D.
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(Edited by Vadik Edik on Year 24 Day 105) | |
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EDIT: Hover Transport TC9 has had its restrictions further updated. Its only restriction now is Cave terrain. It also has repulsors.
------------
Hello all,
In similar fashion to the Creature Terrain Updates , vehicles have also been updated. Below is a list of the new restrictions , and you can also find them on the rules page.



These changes should be reflected shortly , if not already(sometimes it takes a bit for changes to appear). As always , please submit a support ticket with any issues you may have.
I hear droids may be next. Plan accordingly.
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(Edited by Falcon on Year 24 Day 88) | |
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Bug Fixes/Improvements:
- Bacta refinement no longer enforces an operator being in a medical faction at the end of the cycle , to be consistent with all other mining and production rules.
- The defunct "Production" menu on the sidebar below "Inventory" has been repurposed and is now an "Actions" menu.
- Certain labour droids can now construct facilities/stations See Rules Page for more info.
- A bug was patched to prevent an exploit where players can uncrate droids in restricted terrain.
- Up/Down votes may now be deleted(unclicked/de-selected) in voting-enabled forum threads.
Web Services:
- Fixed inventory/entity “producedentities” field for production actions. The format of the field has been changed as a result.
- API location responses now correctly show "System" field where it may have been previously missing.
- Inventory/Planet API endpoint will no longer crash for planetoids.
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(Edited by Tor`Vor Xess on Year 24 Day 87) | |
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The following entities have had Max Passengers bumped up from 12 to 13:
SHIPS:
- PB-950 Patrol Boat
- Empress-class Super Freighter
- Class 720 Freighter
- Herald-class Shuttle
- 578-R Space Transport
VEHICLES:
- QH-1 Imperial barge
- EVS Construction Droid
- Senate Shuttlebus
- Personnel Skiff Model IV
This allows you to now take a full squad with you. Enjoy!
EDIT: I forgot to actually apply the change to existing ships, but it should show 13 passengers now. Sorry!
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(Edited by Falcon on Year 24 Day 82) | |
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- Factions now have a Vendor Overview page
- Bandit Corvettes now have a cap of level 2 doors onboard
- Creatures now have terrain restrictions applied to them
- Characters and NPCs now have to wear their entire sets of survival gear (bugfix)
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Good Tidings!
It appears as though some of your creatures found that they lost their magical ability to walk anywhere they wanted! Creatures have had their restricted terrains updated from being only restricted from volcanic tiles to be more in line with what was intended/realistic. Some of you may have creatures that are stuck on a terrain, due to this, and my first suggestion would be to move your ship/vehicle/station(if you can bring it with you!) onto the same surface square as your creature and try to load it. If you're unable, please submit a support ticket, and I'll move it for you (I may regret this). A synopsis of the changes is below. If you feel strongly enough about a restriction being/not being in place, also let me know. Thanks to Cedron for the idea, Lucas Isen for assisting with compiling the list and to Noctis!


EDIT: Late night oversight made me overlook all the crater restrictions. I will revisit them tomorrow.
EDIT 2: Ok, restrictions have been thoroughly combed through, and some liberties were taken to allow creatures to (in general) sometimes go on terrain they may not traverse normally, in an attempt to keep things semi-fun for the player. If there's any glaring issues, please let me know. The pictures above have been updated to reflect the changes and should be correct.
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(Edited by Falcon on Year 24 Day 59) | |
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- There is now an XP level cap on the tutorial planet of 3.
- The items Fission Generator and Fusion Generator have been merged together.
- Fixed a bug with asteroid damage not applying.
- The output for the WS vendor list endpoint has been changed.
Space Bandit Update
- Space bandits now have hostile persistence similar to ground bandits: Hostile bandits will persist in the game indefinitely while a character is on the same system. Once all characters have left the system, the bandits will despawn if left alone for 7 days. If nothing spawned initially, or if all bandits have been killed, no further spawns will occur for 7 days after the last character leaves the system.
- Space Bandits can now be lured into an asteroid field with bait. The bait item for Space Bandits is the Sub-Space Radio, which when interacted with will call the bandit spawner the same as when you initially enter an asteroid field. All other normal spawning rules still apply except: the persistence timer is ignored, and any characters in the field are also ignored.
Falcon Edit: There currently is a display issue on crated items with customs. The customs are still there, they just aren't showing in inventory or Vendors. This is being worked on.
Another edit by the best birb: custom image issues should be fixed. Please let someone (Noctis?) know if you have issues still or submit a support ticket
Mikel Edit: (see Space Bandit Update, above) and also the rules page: https://www.swcombine.com/rules/?Space_Bandits
Mikel Edit 2: Clarifying that, just like ground bait, space bait also ignores other characters on the grid when checking the spawning rules.
Falcon Edit: If any of you lost some Ship Parts, you can now make some more.
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(Edited by Falcon on Year 24 Day 55) | |
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- Fixed cargo sources unavailable on asteroid field planets.
- Fixed party terrain restriction enforcement.
- Fixed makeover/assign faction requests to dissolved factions.
- LISP get-status-text works on droids.
- Fixed WS not returning correct status code on internal exceptions.
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- The "Faction Requests" notifier icon now flashes for more request types including build requests, city requests, station requests, and out-of-faction panel requests.
- Fixed an issue with the "returned from inactivity" faction event.
- Fixed an issue with shared custom images and multiple characters.
- Fixed an issue with budgets refreshing.
- Fixed an issue with datacards WS endpoint rejecting paramters.
- The following WS endpoint were returning WS1.0 data instead of WS2.0 data may have had their output format changed: Faction.budgets, InventoryEntity.producing.entity, InventoryEntity.actions.leader
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Greetings members of this great Combine,
I come to you with an update about the CP Room Bounty that was opened a while ago. Over the course of roughly 2.5 months, I received 25 submissions for entities located in the forum thread. Of those, I compared the current room map to the proposed room map along with some canonical images shown. Some of these entities are in dire need of an update to their room map... Of the 25 submitted, 11 have been accepted and will be updated over the course of the next few days. Those entities are:
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Lancer-class Frigate
- Carrack/S-class Light Cruiser
- Carrack/I-class Light Cruiser
- Executor Class Star Destroyer
- Imperial I-class Star Destroyer
- Victory I-class Star Destroyer
- Interdictor-class Heavy Cruiser
- C-3 Passenger Liner
- Nu-class Attack Shuttle
- Mine
- Cr-20 Troop Carrier
- Research Centre
Thank you to everyone who submitted a room map. Some of the common reasons I had to deny images were deletions of important rooms, which if removed would break a considerable number of things. Others did not make sense for the entity. Once all the updates have been made, CPs will make their way to the submitters.
As always, if you have any questions about this, please feel free to let me know.
Y24 D14 EDIT: Apologies on the delay, some RL events caught up with me. The above entities have had their room maps updated. CPs for submitters will be paid out shortly. Thanks to everyone who submitted an update.
If you find an error in the room maps(inaccessible rooms, for instance) please submit a support ticket. Please note that the room you are in may have shifted to another location on the same floor, and that entities on the floor may not be where you left them. Locks between doors may also be broken and require reinstallation. Thank you all for your patience and understanding.
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(Edited by Falcon on Year 24 Day 14) | |
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Year 24 Day 119, 16:51
Chupacabra has changed a players handle: Liz Kickmepapa to Lei Murough.
That is all
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Year 24 Day 72, 17:21 Noctis banned player Rishard Galays providing the following reason: Multi Ban
Year 24 Day 72, 17:21 Noctis banned player Rens de Saffia providing the following reason: Multi Ban
Year 24 Day 72, 17:21 Noctis banned player Vyo Regula providing the following reason: Multi Ban
Oldest account can submit a support ticket requesting an unban in 3 weeks.
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Christian Hall is now known as Cyrus Vel.
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Year 20 Day 359, 16:57 |
Noctis banned player Emil Everett providing the following reason: Multi Ban - Nero Wren remake. |
2 |
Year 20 Day 359, 16:56 |
Noctis banned player Des Arre providing the following reason: Bug Exploit - Mos Gresquarda remake. |
The bans are still permanent; no help ticket needed.
1 Year 24 Day 47, 12:59 MoleRat banned player Myec Crescent providing the following reason: Multi Ban - new account attempt to circumvent a ban - Mos Gresquarda remake.
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(Edited by MoleRat on Year 24 Day 47) | |
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Year 18 Day 343, 23:59 |
Baugrems banned player Tribata Vahni providing the following reason: Multi Ban |
2 |
Year 18 Day 343, 23:59 |
Baugrems banned player Linett Suarvi providing the following reason: Multi Ban |
Tribata has been banned for 2 months for their second attempt to bypass the death timer with multi accounts. A third count was denied entry and further accounts will extend this ban. After the ban time passes, submit a support ticket.
Year 24 Day 44, 10:15
MoleRat banned player Addison Fallon providing the following reason: Multi Ban - Previously banned illegal multi - Use your original account.
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(Edited by MoleRat on Year 24 Day 44) | |
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Greetings, all! Resident birb here!
First I'd like to say I hope you are all having a wonderful Holiday season(unless you're trying not to, in which case, you do you, I guess...)! We've seen some great turnout for the Christmas Quest, and it seems like it's been fairy well received!
...but that's not what we're here to talk about. Every once in a while, I make a mistake and act a bit hasty on things:
• Year 24 Day 23, 0:05 Falcon banned player Scott Hall providing the following reason: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)
Last night, we were investigating some Custom NPC Scripts inappropriate for the game, and I acted on some information I believed to be correct. As a result, I banned Scott Hall permanently for what I thought was a repeated attempt to circumvent an agreement we had made. It turns out that the information being given to me was incorrect, and that one individual in particular seemed to be setting up Scott for a ban. After discussing the details of the ban with Scott and confirming information we had once thought correct, the error became abundantly clear.
• Year 24 Day 23, 17:57 Falcon unbanned Scott Hall (the reason was: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)).
As a result, I have unbanned Scott, and this ban will not be held against him. However, when confronting Julie Foley about the details given to me, she dropped her character. The SWC Administration has decided that this character drop cannot be appealed and will not be reversed. In addition, after the 21-day respawn timer, we will be issuing a formal Strike 1 to her along with the associated one-week ban. This will allow her to complete the tutorial and gain XP on the tutorial world as she normally would (if she so chooses) but adds an extra week before she can enter the game itself after respawning.
As a reminder, this community is a PG-13 community. We recognize that the Star Wars Universe is not all sunshine and rainbows, and that there are darker sides to things, but this is not the place to bring your sexual fantasies to life. We do audit Custom NPC scripts, and if yours is found to be inappropriate it will be removed, and you will likely be warned. Further attempts to create lewd scripts will be met with strikes. That's all I'll say about that. Thank you all for helping keep the community a positive place, and I wish you all a Merry Christmas, Happy Holidays, or however you choose to receive it. Thanks!
Edit: as stated above, Julie's recreate has been banned for a week. In an effort to prevent retaliation against her new character, we will not be releasing the ban event in this sim news. Julie can, however, request an unban in one week's time.
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(Edited by Falcon on Year 24 Day 43) | |
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Year 24 Day 4, 11:05
Polar banned player Bleyz Pavon providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:04
Polar banned player Zobear Culan providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:04
Polar banned player Ana Rkhos Culan providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:03
Polar banned player Gerauk Culan providing the following reason: Multi ban, asset sharing
Oldest account can request an unban in 30 days by submitting a help ticket at support.swcombine.com.
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Year 24 Day 3, 20:19 Noctis banned player Ky`lan Rindar providing the following reason: Multi Ban - Anakin Sky recreate.
Permanent ban is permanent.
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Year 23 Day 357, 7:22
Chupacabra banned player Sakesskeni Vartraker providing the following reason: Multi Ban
Year 23 Day 357, 7:22
Chupacabra banned player Davros Banesblade providing the following reason: Multi Ban
Accounts falling under control of a single player. The oldest account may request an unban in one week.
Reminder that you can only have a single account, and that creating a new one is not allowed.
This is strike one.
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Y23D347 22:48 Falcon banned player Anakin Sky providing the following reason: Harassment - Permanent Ban
Anakin has been warned repeatedly about harassing other players and spamming them. As this is his third strike, his ban is permanent.
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It's even sadder when it's a person who was banned in the past.
Year 23 Day 241, 22:25
Polar banned player Anakin Sky providing the following reason: Harassment - Strike 2
Anakin can request an unban in 1 month by submitting a ticket at support.swcombine.com.
Falcon Edit: Anakin's ban has been extended by 7 days.
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(Edited by Falcon on Year 23 Day 254) | |
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Year 23 Day 250, 13:18
Polar banned player Burgga Kostijic Mafa providing the following reason: Year 23 Day 250 - Multi ban, asset sharing.
Year 23 Day 250, 13:17
Polar banned player Ossluk Vaskau providing the following reason: Year 23 Day 250 - Multi ban, asset sharing.
Burgga Kostijic Mafa and Ossluk Vaskau have received strike 2: Multi ban, asset sharing - "You are not allowed to reclaim a server-defined faction related position (leader or 2ic), or to be given the title or responsibility of those roles, although you are permitted to rejoin your previous faction."
Oldest account can request an unban in 30 days by submitting a help ticket at support.swcombine.com.
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Hello Combine!
The Art Rules for custom images have been reworked and consolidated into one cohesive page combining rules spread across multiple forum posts, the old rules page, Art Queue Team discussions over 4+ years, and FAQ’s from players.
The biggest change is to Public Images, which will now require those images to be created from scratch by an artist from the community. All currently approved Public Customs will remain accessible to the community for the duration of their normal 2 years rolling approval, at which point unless they meet the new rules they will be reverted to Private.
The majority of the rest of the updates are expansive clarifications on what is allowed for existing entities, so artists in the community know what the expectations are from the Art Queue Team. As always, the rules will evolve as time goes on, new entities are added, or new issues arise.
The entirety of the rules can be found here.
Any questions can be directed to Kolomon “Kolo” Seph, either via Darkness Message or Discord.
Any complaints can be directed to Noctis via handwritten letters in Middle English using the Comic Sans font on legal-sized paper only. Noctis can be found on any sun playing with porgs.
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(Edited by Falcon on Year 24 Day 105) | |
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EDIT Y24 D99: KX-12 Probe Droids have been updated to remove all terrain restrictions in conjunction with their canon stats/use. Thanks to the guy who reached out about that.
EDIT: Assign Darkness your ship, not me. Sorry for the confusion.
Hey little birds, it's big bird!
I come to you today with some updates. First and foremost is that the Razor Crest image will be updated to have the non-holiday image in the next hour or so. At that time, I will apply the customs to everyone who has assigned me DARKNESS their ship. If you miss out, please don't hesitate to reach out, and I'll consider doing a second pass.
Next up, we've listened to some of the Vehicle Terrain feedback and have updated them again. The current terrains are below and have been applied to the vehicles in question:



Finally, we've updated droid terrains and the list is below and applied to all droids. If you have suggestions for improvement, please take to the forums. again, the list is below:


Thanks to everyone who provided feedback about the vehicle terrains. We tried to be inclusive of all comments. As always, if you have any issues, you can send me a DM or submit a support ticket.
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(Edited by Falcon on Year 24 Day 99) | |
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EDIT Y24 D98: The 156 ships assigned to me have had their images re-updated to the holiday image. Please let me know if I missed yours. Thanks!
PENULTIMATE EDIT: Tomorrow the regular Razor crest image will take place and I will apply the holiday custom to anyone who assigns Darkness as Commander of your ship. One more edit will follow this post once I've applied the custom.
EDIT 2: this is your one-week-ish reminder
EDIT: To clarify, I will be applying customs AFTER the March 1(ish) conversion to normal Razor Crest image. You're free to assign Darkness now if you like, but it's not necessary until Feb 28th or so. Again, I'll push out a reminder 24h+ prior to this change.
Polar Falcon Here!
After a long overdue round, I've managed to stumble my way across the Advance Deathmath button and we've moved into the final round. Who will win? Artemis or Jado? THE CHOICE IS YOURS!
Along the same vein, we've got some new Grudge matches (my favorite of them being favorite bear). This cycle we will find out your lifelong answers to:
- What is SWC?
- Best Bear
- Best Star Wars Board Game pt 2
- Greatest SW Video Game
Thanks to those who submitted questions! We've got a good number waiting, so if you haven't seen yours yet, don't worry, it's still in the queue. For those that have closed out, It seems as though the video game favorites were All Battlefront games and KOTOR I & II. I can't say as though I disagree, though I dislike the newer battlefront games myself. Poor Obi-Wan only got one vote. Some day Obi-Wan... Some day... Finally, it comes as no surprise, but Propulsion matters most in a ship followed by Cargo Capacity.
Our final update of the night is long overdue, and I apologize as I've been busy with moving. As you all know, the winter quest is over and done with, and the reward NPC has vanished. Everyone still has the holiday custom by default, but it will be switching to the non-holiday version come March 1, 2023(ish) (Y24 D94). I WILL PUSH OUT A REMINDER 24 HOURS BEFORE THE CHANGE. If you would like to keep the holiday custom, please assign Darkness as Commander, and we will apply the holiday custom image to your ship. free of charge. Thanks again to everyone who made that quest possible and HUGE thanks to Polar for everything he did. We're gonna miss him. Lots.
As always, if you have any questions/concerns please freel free to send them to Noctis, so that he can properly file them in the garbage, otherwise you can submit a support ticket.
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(Edited by Falcon on Year 24 Day 98) | |
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Hello!
Well I advanced the deathmatch tonight, and apparently I refreshed the advancement page again because it seems we had a LIGHTNING ROUND! You can thank or hate me later. My condolences to those that unexpectedly got knocked out or missed the last round that lasted approximately 4 hours. For now, go vote for our contestants!
In other news, lets recap last round's grudge matches and introduce the next round:
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- In a non-surprising majority, most of you would prefer combat only in certain areas, without the chance of permadeath and with some sort of associated penalty for dying... GTA Hospital anyone?
- Again, the overwhelming majority of you enjoyed Qui-Gon's death the best. You monsters.
- In the final overwhelmingly one-sided vote, #galaxy-events is the best channel in our SWC Discord Server. If you're not there, feel free to pop on by!
- Finally, it seems we finally had a vote that the community was divided on. Most of you would fall back to Star Trek, but the rest of you are split fairly evenly amongst the other choices
In our next lineup we've got the following grudge matches:
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- Favorite Hapan Leader?
- Best Droid Fighter? (If you don't vote for the Vulture Droid, I hear Dex is gonna extend R&D another 10 years)
- Santa Claws vs Chiss Cringle
- Favorite Disney TV Series?
Go vote, have fun and make the community proud! I'll be rolling out the next round of terrain restriction updates tomorrow with the Razor Crest image update. Stay tuned for that.
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Congratulations to Art for winning the latest deathmatch! We've got a new one started with faces new and old alike! I'm interested to see the results of this one.
In other news, it looks like Polar lost Best bear to himself. That's what he gets for leaving us. The people have also spoken and agree that SWC is not A bunch of trashy hateful people grinding to be worth something in a game that doesn't matter. After all, we WERE voted by ourselves to be the best Star Wars game... So there's that. Go us! If board games are your thing, Star Wars Armada is the game to get into if you feel like spending $80-$90 USD. I wholeheartedly concur that this is the superior game, having played it a few times myself.
This round, feel free to express yourself by deciding:
- What kind of combat you want
- Best Force User Death on Screen
- If not Star Wars, then...?
- Best Combine Server Channel (talking about our DISCORD SERVER)
Big shoutout to the 12 people who found my hidden message last sim news and earned 100CPs each, as well as those who have submitted grudge matches. Stay tuned for more hidden messages in the future! ;)
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Prize Vendors have been spawned in all Space Colony I, Space Colony II, Trading I, Trading II and in Petabys Station. If you have participated in the tournament (even those of you not on the roster that snuck in) you will have access to this NPC. If there are any problems, contact me via DM or Discord. They will be available until the next tournament event, at which point they will just go away so they can help me manage that one.
Thank you and see you next round :D
Hello, everyone!
Your friendly neighborhood cryptid here. It's debatable if I exist, but this news most definitely does!
I would like to announce that as of January 1st warsim will be going away entirely. We will be removing the ability to access it for all players. XP will remain on and prizes will be given out until then.
But what now, you ask?
I'm glad you did! We will be running regular exhibition events through the year. The first event is a tournament that will take place on January 27th, and will run through January 29th. The times we will be running games is from 6:00-15:00 Combine Time. If you sign up, we will be running all of your games through these times.
There will be other events that run at different times this upcoming year.
Rules and registration are provided below. Rules may change before the event starts. Prizes will be offered to winners and those who perform well enough. What those prizes are will be announced later. XP will be turned on for every match for this event.
Registration is open to everyone.
Be warned if there is too much demand I might turn away teams on a first come, first serve basis. The public coordinators are being tasked with helping run this, and there are only so many of them.
If you have any questions, drop me a DM or reach out to me on discord.
Don't forget to thank Noctis!
Link to Rules
Sign Up Link
Exhibitions Discord Link
THE BRACKET AND STANDINGS (Official)
The Official Schedule (all times are in Combine time)
NOTE: The schedule may change slightly before game day. If I make any further changes I will alert everyone with more flashing blue icons and pings in discord but as of now this is final. Teams are responsible for knowing when they are to show up and who to talk to. I also won't be ending any timers or helping remove equipment. There are well over 100 people participating and I just don't have the ability, I'm but a single cryptid pretending to be a beehive behind a keyboard.
Falcon Edit:
To clear up some of the confusion about the back and forth on Warsim lately: Warsim was coded in LISP and tied directly to the Baugrems character for things to make it work in a janky way. It was always duct taped and band-aided together. Now that Baugrems is gone, if we want to reintroduce it, we should do so in PHP that integrates it directly into the game in a non-hacked-together way. I do recognize and understand the disappointment and/or frustration for the back and forth with Warsim these past few weeks, and thank everyone for their patience through it all.
Chupacabra Edit:
Three things:
1. We made a room in the exhibitions discord - #looking-for-team - to help anyone that feels they may need help finding a team or forming one. Post in there if you feel you are having issues finding a team to join or wish to form one and aren't finding enough people. Also, make sure if you are forming a team you have the consent of everyone involved.
2. Sign ups close on January 20th.
3. Check out them prizes! How it works is if a team gets to a certain place, each player on that team can pick a prize from the pool listed. Each player can pick from pools below their rank too. There is no limit on how many people can pick what prize (eg; 1st place can do all dp-20b's for all I care).
1st:
13 x Clone Trooper Armor Set
13 x BARC Trooper Armor Set
12 x Longprobe Fighter
1 x DP-20b Gunship
2nd:
1 x Clone Trooper Armor Set
1 x BARC Trooper Armor Set
1 x Longprobe Fighter
50m Credits
3rd/4th:
Clone Trooper Helmet
Clone Trooper Armor
BARC Trooper Helmet
BARC Trooper Armor
10m Credits
Knockout Participants:
1 x ETA-2
1 x HWK-290
1 x YT-1760
5m Credits
Everyone:
1 x ETA-5 DC
1 x Ginivex DC
1 x V-19 Torrent DC
Captains, when you are about to start a match, or getting ready to start one, contact the coordinator that is assigned to your game about 10-15 minutes before start time. Tell them what player on your team is using what ship. All communication between teams and coordinators should flow through the captain.
Make sure your team has done the following before a match:
1. No medical, cooldown, training, or action timers (travel is ok)
2. ALL equipment is removed
3. Not part of a party
4. They have gone to settings (top right corner of screen) and opted in for showdowns
I will not be ending timers or assisting in removal of equipment. There are well over 100 players and I literally do not have the time to accommodate this.
I will, upon request, change out Captains for another player that is on the team and already registered. I will not add/drop players from the roster.
Sorry about this (especially to Space Debris and Motley Crew) but I did have to re-arrange some of the schedule for bracket games. Two games were moved to accommodate changes in coordinator availability. Please re-check the schedule if you are in the bracket and plan accordingly. I do not foresee any further changes.
Chupacabra edit: FYI, if you need to add/drop team members before the sign up close date, you have the ability to modify your answers on the google form. You do not need to PM/DM me.
Noctis edit: Just for funzies.
Chupacabra edit: Look at that bracket link I just added
Another Chupacabra edit: The schedule is posted. Also, blue flashing icon and thanks Noctis for helping me with this schedule you are the man... ewok... thing
Chupacabra again: How to get your game going in one block of text this time!
Chupacabra schedule madness update.
Chupacabra the last update for this one. It's been fun, gang!
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(Edited by Chupacabra on Year 24 Day 72) | |
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Edit: Also, rules 19 and 20 were removed. You can now make combat suggestions as well as suggestions about stealing entities.
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Have you thought about something you wish was in this game, went over to the suggestions forum and posted it, only to realize it's on the restricted topics, and now you're getting yelled at by all of these people calling themselves "mods" or "Asims"? Fear not! I have removed the former Rule 23 from restricted topics that prohibited any new entity suggestions. You may now suggest new Ships, Vehicles, Stations, Creatures, Facities, Droids and Items. Please do not submit race suggestions, as we are not considering them at this time.
My only request(that I wont enforce) is that for droids, items and possibly facilities, if you make a suggestion then please back it up with possible in-game uses. For entities with a room map, a proposed layout is welcome, as are stats.
I look forward to seeing what you all come up with, no Star Destroyers will not be made public, and as always, if you have any questions or issues, please Submit a support ticket. Oh also I'm not responsible if your suggestion gets downvoted into oblivion.
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Mikeledit: Updated link to new Entity Suggestions forum. Expect expanded suggestion rules to curtail low-effort suggestions soon.
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(Edited by Mikel von Bianchi on Year 24 Day 65) | |
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Polar here
Firstly todays most important news - the new round of the Deathmatch is up! You can vote here. New grudge matches are also up. The results of the last week ones are as follows:
Best Star Wars Game - Group B : The Old Republic. Second place went to Empire at War. There are not many fans of Force Unleashed serie.
Who is the best button Dev: Mikel von Bianchi wins this one by a huge margin. Other button Devs need to step up their button game.
Secondly a less important news - I'm stepping down from an Asim position. I would like to thank SWC Staff for giving me an opportunity to work with them and provide the players help and entertainment. Starting from Winterfest, through some smaller quests and events, all of them were a great experience and an amazing adventure. Thank you to all of the players for your patience with me, valuable input and participation in the events that I helped to organise. Thanks to all SWC Teams who are working hard on making this game better and many times helped me with the challenges that I faced.
This is all for today. Have a good time in the game everyone and take care!
Polar out
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Polar here
New round of the Deathmatch is up! Who managed to get to the next round? Who is out? You can check it right here.
Grudge matches are up too, right.... here.
Results of last weeks grudge matches are as follows:
Best Star Wars Game - Group A: Jedi Knight II: Jedi Outcast & Academy (Group B is up for voting this week!)
Primary Occupation: Faction work. 2nd place went for people who Don't do anything. Only 11 voters live from trading.
This week some new things got added to the game. One of them was Beskar Crafting. Currently the rules pages for Beskar weapons are showing that they have an Armor stat. It's a mistake and it will be fixed soon. None of the weapons right now can provide you with additional armour, including the ones that got added recently. Which doesn't mean that it will stay like that in the future. Sorry for the confusion!
This is all for today, this message was sponsored by a letter P. Have a good week everyone and see you next time.
Polar out
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Tournament sign ups are now closed.
You also can not modify or remove team info any more.
There will be a livestream in combine discord where I will shuffle the seeds and show everyone the groups. Since we have 30 teams - which don't divide into 4 - two lucky flocks of ducks can bypass the group stage!
The livestream will happen tomorrow afternoon CST. Keep your eyes peeled in the combine discord for when you see me pop in and start showing stuff. I'll take my time, don't worry :D
Don't forget to thank Noctis for all his hard work.
Much Love, Chupacabra
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Hey little birbs, it's big birb.
Rumor has it that there's a hidden room in taverns (that definitely none of you have seen yet) where a Beskar Armourer is hanging out. If you happen to find a Beskar Ingot, you can go and visit a tavern owned by a mercenary faction. You will find Guild Contact Daargin there and you may show him the ingot. Follow the instructions that he gives you and he will let you see the Armourer, after you prove that you are worthy enough.
Visiting the Armourer will allow you to craft various parts of Beskar Armour as well as 2 new weapons: The Beskar Vambrace and the Beskar Staff, both now visible on the rules page. Crafting Beskar items takes a considerable amount of time and Beskar Ingots. Fear not, though, because the Armourer will hold onto any Beskar Ingots you want to store with them. The recipes for all Beskar items will be revealed after Armourer will be experienced enough to craft them. He gets more experienced by crafting beskar items for you or you can donate Beskar Ingot to speed up his learning process, which will be used to craft items for foundlings(how generous of you!). Donating a Beskar Ingot to the Armourer or asking him to craft you a Beskar item will result in the ingot disappearing(due to it being used), and furthermore, when crafting an item, there will be a credit cost(nobody works for free!) For the full rules, please visit the Beskar Crafting rules page.
With this update to the Bounty Hunting/Beskar quest line, we have introduced the aforementioned items as well as renamed the following items:
- Mandalorian Helmet → Beskar Helmet
- Mandalorain Armour → Beskar Armour
- Mandalorian Belt → Beskar Belt
- Mandalorian Jetpack → Beskar Jetpack
As always, make sure to thank Noctis for this new feature, and submit a support ticket with any questions/problems. HUGE shoutout to the Quests Team(Especially Eli Descartes) for the work in scripting this, Polar for coordinating things, as well as the QA team for rigorously testing the quest to ensure it works as intended.
Quick Edit: Rules page still refers to the above items by their old name, but will be updated in a future sync. Just know they're being renamed, thanks!
Mikel edit: For additional questions not yet covered by the Rules, see the FAQ post here.
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(Edited by Mikel von Bianchi on Year 24 Day 53) | |
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