Mando`ade
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  120 are Online

Year

25

Day

95

Time

02:59:40

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Player Administration

Strike 0 - Simkin Dragoneel
(Posted by Falcon on Year 25 Day 82)
Simkin Dragoneel has been issued a Strike 0 for OOC Harassment, and sharing personal information about another player. Any future i...
[more]

This is your irregularly scheduled reminder not to multi
(Posted by Platypus on Year 25 Day 81)
Platypus banned player Jado Finnall providing the following reason: Multi Ban Platypus banned player Azlaya Siln providing the fol...
[more]

I'm sorry Mr. Wolf
(Posted by Falcon on Year 25 Day 68)
1 Year 25 Day 68, 18:07 Falcon banned player Zamlin Lothwolf providing the following reason: Multi Ban -- Permanent Yet anothe...
[more]

Community News

Mental Health is Important!
(Posted by Falcon on Year 25 Day 88)
Hello Galaxy, it is your resident space birb coming back to share some news. This is all gonna mostly be personal so if you don't c...
[more]

All Hail Thine Feathery Victor -- Deathmatch
(Posted by Falcon on Year 25 Day 83)
As expected, the Asim Bias won out on the final round of deathmatch. Jar-Tan, you put up a valiant fight, but the people need their...
[more]

Another passing: Vito Royan
(Posted by Falcon on Year 25 Day 72)
Good evening, Word has made its way to me that Vito Royan (also known as Grom de Ghrul and Loucina Al-Muzzum) has passed away as o...
[more]

Technical News

Modular Factions Phase 2.0!
(Posted by Platypus on Year 25 Day 90)
Falcon Edit Y25 D92: We've identified a major bug with subfactions, so we've disabled the ability to purchase more and will re-rele...
[more]

Sync Report Y25D84
(Posted by Clarr Solo on Year 25 Day 84)
- Fixed issue where restricted visiblity AI was able to attack others (Thanks Ted) - Fixed an issue where parent/subfaction flats w...
[more]

Modular Factions Update
(Posted by Falcon on Year 25 Day 75)
Coastas edit: Updated initial modules to clarify only factions currently owning generic datacards will get the Datacard module Mo...
[more]

Posted by Platypus on Year 25 Day 90 2:47

Falcon Edit Y25 D92: We've identified a major bug with subfactions, so we've disabled the ability to purchase more and will re-release them in 2.5 with the alliance module.

______________________________

Platypus Edit Y25 D91: You can message Platypus with faction disbanding requests. Be the faction's owner, send me its name and the HQ recipient. Note that Faction Disbanding is irreversible. Any assets left in those shells will be lost. 

______________________________

This is your warning that Modular Factions Phase 2.0 has been... released!

Any new factions created now must have at least 2 members. Faction leaders can find the conversion button on the Manage Faction page.

As previously noted, upon conversion, factions will receive applicable modules at no cost, in the following priority:
 - Core module
 - Government module or equivalent of current type(eg. Mercenary -> Paramilitary module)
 - Subfaction modules(1 per existing subfaction)
 - Planetary Control module, if planets are controlled at the time of conversion. Planetoids are exempt and will not obtain this module.
 - Datacard module, if generic datacards are owned

You will receive those modules even if you do not have enough members. However, this will initiate inactive status for lowest priority modules and a 14-day timer for those modules' removal. 

Phase 2.5: The alliance feature, via diplomacy module, will become available. (~1 month from now)
Phase 3: Existing factions will be forcibly converted to modular factions. (see above for modules carried over) (~2 months from now)

A new Q&A thread has been opened on Discord.

CAUTION: Do not convert if your module preview list is not as expected(for example, you have generic datacards but Datacard module does not appear)!

Falcon EDIT Y25 D90: Disregard. Nothing to see here.

 
(Edited by Falcon on Year 25 Day 92)
Posted by Falcon on Year 25 Day 88 18:56

Hello Galaxy, it is your resident space birb coming back to share some news. This is all gonna mostly be personal so if you don't care, then now is a good time to stop reading, as it probably won't affect you. 
 

As many of you know, I've been an Assistant Sim Master (Asim) for a bit over 3 years now. I have greatly enjoyed my time serving this community and bringing new things to the game. This community has been very rewarding to be a part of and is the main reason I'm around today. I admit I'm not perfect and I've made mistakes, but I value the fact that (most of) you all think highly of me and my willingness to work with you all. 
 

Now before you get all teary-eyed, no I'm not leaving you just yet. That time will come but it is not now(Sorry Noctis). However, around 6 months ago, I noticed I was getting a bit more temperamental and irritable than normal and I wasn't the same person IRL than I am in this community. Something was affecting me but I could not figure out what. Then last month (and really these last few weeks especially), I noticed a pretty sharp decline in my mental state which has started to affect my OOC life and my family. I realized it was coming from the stress and expectations that come with being an Asim. I don't blame anyone in particular in this community for my stress levels, so much as I do my own habits. 
 

So what does this mean? Why should you care? Well, I don't think you should lol. But for me, it means I need to take a step back, reassess things and take a deep breath of fresh air. So for the month of March, I will be stepping back (not down) from things. I won't answer support tickets, I won't monitor the forums, I won't engage in the community for as much as I can help it. I've become addicted to monitoring my phone for pings in the SWC Staff, SWC Teams, and SWC Main Discord Servers. I wake up and the first thing I do is check discord followed by monitoring it every chance I get until I fall asleep. It's just not healthy physically or mentally. I'm taking a break and clearing my head from things. 

I know this is a blow to some of you who reach out to me personally for support issues, etc. and I want you all to know that I hear you. I won't be gone forever, and in my stead Platypus and Chupacabra will pick up the slack. I've coordinated some tasks with SWC Teams and they're working hard to bring you some new features. Most of which, I'm very excited for! I'll be back and in greater numbers too, and I'm looking forward to having a clear head. Platypus is doing a wonderful job stepping up, and I fully trust him and the rest of the staff to make informed and fair decisions, so please do not hesitate to spam him mercilessly with requests reach out to him if you have an issue. 
 

Now I'll ask you the same thing I've asked my fellow teammates and staff members: Please do not ping me unless it's an absolute emergency. I'd rather another Asim ping me for something they can't figure out or handle than have a player do so. Please respect my time away to clear things so that I can come back and continue to serve this community!
 

I'll be around until the end of February to help any transitions for Modular Factions to go smoothly, and to make sure Platypus and Chupa (and the rest of the teams) are set for my absence. 
 

As always, the best way to get support remains to file a support ticket or visit #swc-help in either IRC or Discord. Thanks for your understanding and support!

 
Posted by Clarr Solo on Year 25 Day 84 15:45

- Fixed issue where restricted visiblity AI was able to attack others (Thanks Ted)
- Fixed an issue where parent/subfaction flats were being calculated incorrectly (subfactions should always delegate their flats to the parent faction).
- Added a button to disband subfactions to faction ownership screen. Disbanding subfactions sends credits and assets back to parent faction.
- Fixed an issue with subfactions and crewlist checks.
- Fixed an issue where return from inactivity event was only sent to primary faction.
- Fixed some permission checks relating to editing Budgets.
- Medical item usage screen target sorting changed.
- Fixed various issues with WS interactions with subfactions (Thanks Onderon). Covers Privileges, Events, Datacards, Inventory, Added new fields to Types endpoints.

 
Posted by Falcon on Year 25 Day 83 22:43

As expected, the Asim Bias won out on the final round of deathmatch. Jar-Tan, you put up a valiant fight, but the people need their bird. I wish you the best of luck in your next Deathmatch (Maybe Tomas will finally be in it and you can crush him).

Long story short:

Click me for Deathmatch

Click me for Grudge Matches

 

Click me if you hate yourself

 
Posted by Falcon on Year 25 Day 75 17:42

Coastas edit: Updated initial modules to clarify only factions currently owning generic datacards will get the Datacard module


Modular Phase 1 has synced. Generic datacards no longer cost members, see new rules here:

https://www.swcombine.com/rules/?Datacards#Generic_Datacards:_Cost

Phase 2.0 will be released without a warning when we are ready, as the conversion process to modular factions is voluntary during this phase. Phase 2.0 also acts as the warning period to Phase 3, when any remaining unconverted factions will be automatically converted.

The timeline of events currently looks like this, but are subject to change:
- Phase 1: DC Change (released)
- Phase 2.0: New factions will be modular, but the alliance module will not be available. Existing factions from this point on may convert if they wish but will not be forced to. (~1 month from now)
- Phase 2.5: New factions will be modular, and the alliance module will be available. (~2 months from now)
- Phase 3: Existing factions will be forcibly converted to modular factions. (see below for modules carried over) (~3 months from now)

Upon conversion, factions will receive applicable modules at no cost, in the following priority:
- Core module
- Government module or equivalent of current type(eg. Mercenary -> Paramilitary module)
- Subfaction modules(1 per existing subfaction)
- Planetary Control module, if planets are controlled at the time of conversion. Planetoids are exempt and will not obtain this module.
- Datacard module, if generic datacards are owned

 

The administration would like to make it clear that we will not be merging factions. There will be no refunds for costs incurred as the result of abandoning a secondary shell and purchasing its applicable modules elsewhere. Nor will an error of judgement be reversed or otherwise corrected.

 
(Edited by Coastas Agrios on Year 25 Day 82)
Posted by Clarr Solo on Year 25 Day 75 17:40

Force Dominate

A new dark side force power has been added: Force Dominate.
Force Dominate is an activated power that can cause enemies to turn on each other.
Being dominated is a hidden status that will cause affected targets to damage to their own party in combat.

Generic Datacard Acquisition Cost Change

Generic Datacard acquisition and maintenance costs have changed. There will be a separate sim news posted about this.

Bugs

- The Kel Dor Homeworld, Dorin has had its terrain changed, and has a new NPC city added.
- IFF has had a reason field added.
- Large palaces can now change planetary tax rate.
- Room auto movement rewritten to reduce concurrent room movement errors.
- Production mod is now shown on entity rules pages.
- Factions can no longer use commas in their names, commas can be used in some fields for splitting multiple names.
- Fixed door lock breaking mangled action wording.
- Fixed issue with loading combat reports.
- Added note to CP exchange about exchanging ships: Ships with landing capacity can only be purchased at Planetary Based Facilities. Ships without landing capacity can only be purchased at Space Stations.

 
Posted by Falcon on Year 25 Day 72 21:33

Good evening,

Word has made its way to me that Vito Royan (also known as Grom de Ghrul and Loucina Al-Muzzum) has passed away as of October 2023. We send our condolences to his family and friends(both ingame and OOC).

 

Thank you.

 

Falcon Edit: As some of you may know, when the DC Change is pushed, your faction will retain any Generics already purchased. Please do not exploit this system by trying to buy as many generics as you can right now. Prior to the sync, I will check and see how many factions have mass bought generics to save money on the back end. Buying generics for business purposes is fine. Buying 10 generics so that you automatically have them after the change is not.

Also, I've edited the title: we will be pushing this change in one week from this original sim news post, not 2. I apologize for any inconvenience this causes you.


Rules ninja edit 2: The cost equation for generic datacards has changed to use currently owned slots rather than raw number of owned datacards.


Rules ninja edit: Couple of changes from the screenshots below based on feedback and discussions.

  • The module inactivity timer has increased to 14 days from 7.
  • The Planetary Control module will not be required for planetoids (still requires a faction).
  • The Government module requirement has increased from 10 to 12 members. Note this is total members, and does not consume active member slots like the rest of the modules.

You may resume being angry.


Modular factions & alliances are new features that promises to make your life worthwhile overhaul the existing faction system. This is a brief summary of what's coming:

- Factions no longer have a type. Instead, factions are now modular. Faction modules provide access to functionality that was previously tied to a type, as well as new functionality. Each module costs a one time credit fee, and an ongoing number of active members and capital. Factions can purchase as many modules as they wish so long as they meet the requirements.
- Factions are founded with only a base module, which provides access to available-to-all datacards. This module requires 2 active members, therefore factions will require a minimum of 2 active members.
- Some functionality that was available to all factions now requires a module, including the ability to control planets and access to generic and unique datacards.
- Alliances are enabled by the Diplomacy module, and enable factions to share spare active members. Members of factions in an alliance can join any of these factions simultaneously, similar to how members can join multiple subfactions.

Other changes have also been made relating to this overhaul:
- Generic datacards no longer require active members to obtain. Instead, they cost an increasingly large credit fee.
- The library, museum, zoo, wildlife preserve and stadium facilities must now be managed by factions with the information module to generate income.
- A change of government on a planet now resets the tax rate to 5%.

This will be a staggered rollout as follows:
- Phase 1: Generic datacard change
- Phase 2: After the sync, any new factions will be modular. Existing factions will retain their type for now. Faction leaders will be able to opt to convert their factions to be modular ahead of...
- Phase 3: A forced migration later this year.

Draft Rules:
Faction Modules
Alliances
Datacards

Edit: Added the Draft Rules screenshots
Edit2: Faction module & datacard rules screenshots have been updated

 
(Edited by Falcon on Year 25 Day 72)
Posted by Falcon on Year 25 Day 42 17:51

Y25 D66 EDIT:
A few people have asked for an extension, so I'll extend this until the end of Feb. continue voting for your most and least favorite designs!

-------------------

Yo yo yo, I heard you people like CPs, so I'm here to give you a way to earn more. I just opened another room map bounty, this time centered around multi-sized rooms and the addition of Infantry Bays in preparation for the eventual release of Infantry Garrisons.

We need EVERYONE'S participation in this! If you have an idea for a room map that needs fixing, please submit your idea. If you're boring like me and don't have ideas, then you should look through everyone's submissions and vote on the ones that you both like and dislike. These are room maps that affect everyone's entities, so everyone should have a voice in the room maps they like the best!

 

Prizes for room maps selected for use range from 3,000 - 10,000 CPs depending on the nature of the change, so if you really want to earn some, submit your designs! Designs may be professionally done using photoshop, drawn in paint, hand drawn on a piece of paper, or anywhere inbetween. So long as the entity name is provided and the room map clearly shows rooms/connections/room types, then it will be considered. 

 

As always, if you have questions, please let me know. There's a FAQ in the thread that will be updated as questions come in, so don't hesitate to ask!

 
(Edited by Falcon on Year 25 Day 66)
Posted by Falcon on Year 25 Day 30 19:31

Y25 D66 EDIT:

The domain + nameservers have been updated so you may have trouble finding swc for up to 24 hours. Tell your friends.
--------------------

 

Good evening,

 

Selatos is busy doing some back end changes and has asked me to post a sim news for him. We're making some server changes. As a part of this, SWC is transferring the domain to another registrar. As a result, sometime in the next week or so, SWC will be down randomly for about an hour or so, we expect. This will also affect SWC's Dev server and will likely last longer, as we're going to move that over first to smooth out the kinks. Once everything is sorted, we'll transfer SWC Main, which is when the outage is expected to take place. 
 

If anything abnormal takes place over the next 2 weeks or so, don't hesitate to reach out and submit a support ticket

 
(Edited by Falcon on Year 25 Day 66)
Posted by Kolomon Seph on Year 25 Day 63 18:17

Greetings sentients!

The latest updated rules images are as follows...

Enjoy!

Kolo

 
(Edited by Clarr Solo on Year 25 Day 63)
Posted by Falcon on Year 25 Day 59 17:19

My condolences to Adrian and Vernon. You made it to the semi-finals, but that is where you will remain. 

Hello folks! As eluded to, Deathmatch has been updated, along with new grudge matches! I have to admit, none of the winners of the last round of grudge matches surprised me.

 

In any case, have fun with this round, and thanks to our 3 Grudge Match submissions!